![]() Not sure if this will help at all, but it's all I have. ![]() Libvkd3d-utils.so -> libvkd3d-utils.so.1.3.0 Libvkd3d-shader.so -> libvkd3d-shader.so.1.2.0 I didn't save off my previous versions of libvulkan, but I saved off my earlier installed libvkd3d libs: Maybe I'll play around with other versions of nvidia drivers and see if there is any change. One thing I noticed is the black textures are completely gone, which made me fall back to NVIDIA-Linux-x86_64-470.129.06.run. Even if I knew it was a bug to be fixed in the future. I mean maybe I should even start at nvidia support? I am lost. I am wondering if there is a better place to post this. Just a complete mess and I suppose they like it that way. Sometimes having to patch incorrectly generated Makefiles. configure/make/make install paradigm, but the vulkan/vkd3d codebase uses meson and I have to create these weird links within subprojects pointing to official versions. When it crashed it didn't appear to add any info to the logs. I launched d2r with default logging and saw no error message that would help. I have a pretty weird nvidia card, so maybe it's a bug within that. I do program in c/c++ so maybe that can help, but I'm not sure. I was trying and trying not to update, but something else made me want to. Yeah, the last time it was working I was using 6.19 staging and a very specific vkd3d-proton patch applied afterwords. Page File: 9914MB used, 46704MB availableįinally, I uploaded the file `Crash.txt` on a pastebin here: /AWwQjZ. Processor: AMD Ryzen 9 3900XT 12-Core Processor(24 CPUs), ~4775MHz Language: French (Regional Setting: French) Operating System: Windows XP Professional ![]() I tried reinstalling the game from scratch and I got the same behaviour. Then, I tried reopening it and I got a Blizzard crash window. I even played today, but I did force kill the game as it didn't want to close. The game was running real fine up until today. I'm running version 0 of D2R (according to the Blizzard launcher). ![]()
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